(G27) Conflict and War Regulations
During war scenarios, groups may not recruit new members.
Wars must be officially declared and approved by staff. To request a war:
A clear in-character reason must be provided
Evidence of escalating tension must exist
Member caps must be agreed
A defined duration must be set (maximum of 2 weeks to allow prolonged stories)
After a war concludes:
A mandatory cooldown period between the same groups will apply
Wars are structured events, not indefinite shootouts.
Kill on Sight (KOS) is strictly prohibited. Lethal force without prior roleplay escalation is not allowed unless:
An officially authorised war has been declared between both parties
Even during war:
Proper initiation and engagement must occur
Silent executions or random drive-bys without interaction are not acceptable
Gang colours alone does not justify lethal force.
Conflict must follow logical in-character escalation.
Groups may not immediately resort to lethal force without prior tension-building roleplay such as:
Verbal disputes
Warnings
Meetings
Kidnappings
Turf Disputes
Financial disagreements
Jumping directly to shooting without build-up will be considered poor roleplay.
The following areas are considered Sensitive Zones:
Hospitals
Police Stations
Government buildings
Public service buildings
Dealerships
Clothing stores
Public job locations
Gang-related violence is strictly prohibited in these areas with the exceptions of:
If directly chased into a location during an active scene
Escalation must remain proportionate
No camping, waiting, or initiating inside these areas
Hospitals and emergency locations are not battlegrounds.
Turf control must be supported by consistent roleplay presence. Turf cannot be claimed purely through violence. Groups must demonstrate:
Ongoing activity in the area
Community interaction
Sustained roleplay involvement
Stabbing/ shooting a rival once does not constitute ownership.
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