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(G27) Conflict and War Regulations

  • During war scenarios, groups may not recruit new members.

  • Wars must be officially declared and approved by staff. To request a war:

    • A clear in-character reason must be provided

    • Evidence of escalating tension must exist

    • Member caps must be agreed

    • A defined duration must be set (maximum of 2 weeks to allow prolonged stories)

  • After a war concludes:

    • A mandatory cooldown period between the same groups will apply

  • Wars are structured events, not indefinite shootouts.

  • Kill on Sight (KOS) is strictly prohibited. Lethal force without prior roleplay escalation is not allowed unless:

    • An officially authorised war has been declared between both parties

  • Even during war:

    • Proper initiation and engagement must occur

    • Silent executions or random drive-bys without interaction are not acceptable

  • Gang colours alone does not justify lethal force.

  • Conflict must follow logical in-character escalation.

  • Groups may not immediately resort to lethal force without prior tension-building roleplay such as:

    • Verbal disputes

    • Warnings

    • Meetings

    • Kidnappings

    • Turf Disputes

    • Financial disagreements

  • Jumping directly to shooting without build-up will be considered poor roleplay.

  • The following areas are considered Sensitive Zones:

    • Hospitals

    • Police Stations

    • Government buildings

    • Public service buildings

    • Dealerships

    • Clothing stores

    • Public job locations

  • Gang-related violence is strictly prohibited in these areas with the exceptions of:

    • If directly chased into a location during an active scene

    • Escalation must remain proportionate

    • No camping, waiting, or initiating inside these areas

  • Hospitals and emergency locations are not battlegrounds.

  • Turf control must be supported by consistent roleplay presence. Turf cannot be claimed purely through violence. Groups must demonstrate:

    • Ongoing activity in the area

    • Community interaction

    • Sustained roleplay involvement

  • Stabbing/ shooting a rival once does not constitute ownership.

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